![]() ![]() Honouring one pisses off the others, but it has to be done. After a successful siege, on top of sacking or occupying the city, they may also erect monoliths to their dark gods - a twist on the raze option - to win their favour. Unlike the Chaos Warriors, who just want to watch the world burn, Norscans conquer with purpose. It’s not a perfect solution to Warhammer’s typically dull diplomacy, but it’s definitely more reactive and, more importantly, clearly tied to things you're doing on the campaign and in battles. Diplomacy at the end of a sword is the Norscan way. The Norscan tribes respect strength, and if their leader has been defeated in battle, they’ll usually agree to join a confederation. While diplomacy is an option, assimilation is best achieved by fighting their leaders and winning. Initially, though, they must contend with the other northern tribes by conquering or assimilating them. Though harbours, mines and other buildings can be erected in some settlements, their main source of income is raiding foreign lands and sacking foreign settlements with relentless forward momentum. The business of running an empire and new types of quests don't get in the way of what the Norscans do best, however: looting and pillaging. They’ve got the same pace and ferocity, but they’re a richer army, with empire management wrinkles and a new quest system fattening up the campaign. ![]() Somewhere between squashing Dwarves with my enraged mammoths and burning down the Bretonnian capital in the name of my dark god, I realised that the Norscans contain most of what I felt was missing from the Chaos Warriors, Warhammer’s first DLC faction. They’re aggressive, experimental and blessed with an exotic and intimidating roster of warriors and monsters. These mammoth-loving Viking analogues, despite being a minor faction that don’t quite have the star power of the Orcs or Empire, manage to encapsulate and then build on all that's great about Creative Assembly’s post-release armies. That's why I said I didn't mean any offence by it twice.From the unpleasantly chilly northern edge of Total War: Warhammer’s Old World comes its final DLC faction: Norsca. Sorry if you took it that way, but it was not my intention. you did read the part where I said I didn't mean any offence by it, didn't you? I was just commenting on the irony, wasn't trying to say anything about you in particular. Get a life bro, surely theres something better to do than be a grammar nazi, as if the net isnt full of those morons already. I mean if thats the case damn bro, feels sorry for ya. Lol who cares about english, unless ure one of those sad pathetic ppl who only knows one language ure entire life. Second most ignorant thing I've seen all day. ![]() Originally posted by Shadow88:There is some precedent for it in the lore: Whether the book lists examples of these alternate names, I don't know, but precedence for Norscans referring to the Chaos Gods by other names does exist.ĮDIT: Also, I don't mean any offence by this but did anyone else get a little chuckle at the irony of DesertsOfKharak's post? Referring to the Norscans as illiterate barbarians while his own post is full of spelling errors? Again no offense to Deserts, just found the irony amusing. The quote itself is taken from the Warhammer Fantasy wikia, the heading for the quote tags is just regurgitating the source listed at the bottom of the page. Originally posted by Warhammer Armies: Hordes of Chaos (6th Edition), p8:Norscan religion is based primarily around the worship of the Chaos Gods, which are venerated by various local aspects and names both similar to and distinct to those they are known by to the scholars and priests of the Empire.Įmphasis mine. ![]()
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